Mod skills are now marked with a "+" sign.Added an option to unlock all mentor customization options (this wont add new ones, just unlock the already available ones).Support for game version 1.13 (note: initial loading of the editor may take slightly longer for some users, this is due to some changes Dimps made to the cpks).Updated the backup name files to 1.13 (the new content should now appear if you didn't set the game dir).
dll error (some stuff got moved around in the last update and I simply forgot to re-include it, opps)
In the future, an option may be added to manually add skills to the list.Įternity – save encryption code Installation Solution: just load the game once and save. In this case the skill just won't appear in the list at all.
You did not set the game directory when first running the save editor (selected Skip) and are using an outdated version of the save editor.Solution: nuke the whole mod data folder (you CANNOT use this mod installation on the new version of the game because of this EXACT issue, so there is literally no reason to keep it). You have a mod installation containing data from a previous game version which did not have these items.if there are missing items for you, then it can be because of the following reasons: Instead, the editor just loads all of this information directly from the game (which is why it might ask you set the game directory, if it didn't auto-detect it by itself, and why it has a short “Initializing” phase upon start up). I do not make lists of this stuff for it to appear in this save editor. Q: Why isn't costume X or skill Y included? Can you update it?Ī: No skill, costume, quest or anything else is included. Going this route will mean all mod skills/characters/quests will appear as “Unknown.”. If the game directory was never set for some reason then the editor will default to using backups provided with the tool (in “SaveEditor/data”). Name lists will be generated on the fly by reading the games files.
Select from the default presets or import a character from either a DBXv1 or DBXV2 save file.Īny installed skill, character and quest mods are automatically supported by the editor, so long as the game directory has been set correctly (If it never asks for the directory then that just means the editor found it by itself).